Character Creation

The following is a guide for use during character creation.

Starting Character Level

Your character will start at level 1. In the event that a player’s character dies, a new character may be generated at a level equal to the lowest level currently operated by another player in this campaign.

Character Race

Characters may belong to any of the playable races detailed in the Player’s Handbook. Note, however, that both gnomes and half-orcs are extremely rare in Meridia, and playing as either will bring about many otherwise unnecessary complications.

Character Classes

Characters may belong to any of the basic classes detailed in the Player’s Handbook.

Each member of a class is generally, though not always, welcomed into an organization at level 1. Here are examples of which organizations a member of a certain class may be asked to join:

Barbarian: Tribe or Clan
Bard: Bard’s Guild
Cleric: Religion (see Deities)
Druid: The Druids
Fighter: Military, Mercenaries
Monk: denominational or non-denominational Temple, Military
Paladin: Government, Religion (see Deities)
Ranger: Military (usually as a scout)
Rogue: Thieves Guild
Sorcerer: Mercenaries, Wizard’s School
Wizard: Military, Wizard’s School

Ability Scores

To generate Ability Scores, use the Standard Point Buy system outlined in the Dungeon Master’s Guide on page 169:

Standard point buy system

Apply racial ability adjustments after buying ability scores.

Any player intending to create a character capable of using Divine Magic (Clerics, Druids, Paladins, and Rangers, as well as characters of other classes who may someday become a multiclass character capable of divine magic) should keep in mind the ability score prerequisites required by the Gods. See the “Deity Blessing Requirements” table on the Deities page for more information.

Alignment

Players may not be Neutral Evil or Chaotic Evil unless the entire party chooses to be Neutral Evil or Chaotic Evil.

Again, any player intending to create a character capable of using divine magic should keep in mind the alignment prerequisites required by the Gods. See the “Deity Blessing Requirements” table on the Deities page for more information.

Equipment

Characters will begin with an amount of gold determined by their class. Use the following table to determine starting gold.

Starting Gold
Class Amount
Barbarian 100 gp
Bard 100 gp
Cleric 125 gp
Druid 50 gp
Fighter 150 gp
Monk 15 gp
Paladin 150 gp
Ranger 150 gp
Rogue 125 gp
Sorcerer 75 gp
Wizard 75 gp

Note: Characters created at the start of this campaign must carry at least 5 gp per Simple or Martial Weapon owned, excluding ammunition and weapons of less than 1 gp in value.

See the DM to determine the starting gold amount for characters above first level (created after an earlier character has died).

Background

A written character background is required, and will be collected by the DM prior to accepting the character into the campaign. This background may be as brief as an unpolished paragraph or as long as a short story. Cover the essentials. I strongly recommend the Character Building Questionnaire at Thastygliax’s Vault. Not all of these questions need be answered, but you should have a good idea of what your character’s answers would be by the start of that character’s first session.

Character Creation

End of Ages Jarslow