Retribution is a rare phenomenon which results from the casting of an Arcane Magic spell without the aid of its related mineral in a geographical region dominated by the magical essence of the opposing school’s mineral. The first recorded reference to Retribution was described by Aelus the Wise in his tome On the Generation, Purpose, and Corruption of the Natural Animal. In a chapter called “The Cost of Magic” he writes:

...Of all Arcane Weavers to test the Limits of their Art, it was the great Necromancer Xactor, called Deathraiser and Coldbringer, who met a Fate most Ironic and Cruel. Having summoned his Army of Wights and Banshees, Ghouls and Wraiths, he descended through a secret Entrance into the Greyfel Mountains intent on overwhelming the Dwarven Homeland and creating a sovereign undead Nation of Minions. The first and only Battle of this Great Invasion was a Massacre; the Dwarves knew not how to Combat this new Foe, and all seemed lost. It is said that the Great Battle took place in a grand Cavern of Quartz--now known as the opposing Mineral of the Necromantic Obsidian. After Xactor admired his swift Victory he moved to the Forefront of his Troops and, in order that he might greatly recoup and indeed add to his own Forces, began to cast an Arcane Necromantic Spell that would raise the fallen Dwarves to his Bidding. But at that Moment, just as Xactor poised on the Cusp of an immeasurable Power easily capable of changing the Course of History, the inherent magical Essence of the Quartz subverted his Attempt, and focused the Immensity of his Power upon his own Person. Dwarven Lore claims his Body was so ravaged by untempered Magics that is was scarcely discernible against the Ancient Ghouls around it.

- The Cost of Magic, 16:12


If Retribution takes place, the caster may roll a saving throw vs. Will. If successful, the caster will receive Mental Damage in the amount of 1d6+2/spell level, and all further spells memorized of the school cast will be stricken from memory. The caster will be stunned for 1d4 rounds, during which the only actions that may be taken are standing, sitting, or walking. The caster will be unable to speak or communicate in any way during this time. Damage taken in this way will be compared with the caster’s current hit points, and the caster will fall unconscious should his or her hit points reach 0. However, hit points lost to Mental Damage of this type will be returned to the caster if magically healed or after an eight-hour rest. If, however, the saving throw is failed, the 1d6+2/spell level is physical damage, all spells memorized are lost, and the caster is immediately stricken unconscious. This coma is temporary, and will end naturally in 1d8 hours, or after 1d6 minutes if magically healed.

More Information

For more information about Arcane Magic in general, see Arcane Magic.


End of Ages Jarslow